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- %
- #EF
- #T15,1,Chapter 9 Implementing Space Attackers Part II Pg. 136
- #HS,1,4,80,25,11,1
- #C4,R5
- ~W~IThe Project File~Y~I
-
- You now have all of the code that it takes to run Space Attackers. I have
- included the project file for the Space Attackers game. This project file
- is for Turbo C Version 2.0 or later. If you are using Turbo C++, you must
- create the project file interactively using the IDE. Please see the Turbo
- C++ documentation for more details.
-
- #WN
- If you are using the command line version of TC/TC++, you must write a
- make file yourself.
-
- #WN
- The project file assumes that all of the files that make up the Space
- Attackers game are in the current directory. If this is not the case, you
- must specify the path where the files are located in the project files.
-
- #WN
- %
- #EF
- #T15,1,Chapter 9 Implementing Space Attackers Part II Pg. 137
- #HS,1,4,80,25,11,1
- #C2,R5
- ~W~IListing 9.8~Y~I
- The Space Attackers Project File
-
- ATTACK.C (game.h, bullet.h, player.h, attacker.h, barrier.h, attack.h,
- misc.h, noises.h, joystick.h)
- ATTACKER.C (game.h, attacker.h, bullet.h, charactr.h, noises.h)
- PLAYER.C (player.h, noises.h, bullet.h)
- BULLET.C (bullet.h)
- BARRIER.C (barrier.h)
- NOISES.C
- MISC.C (game.h, misc.h)
- JOYSTICK.C (joystick.h)
- #WP
- #X